The city has fallen. The army's last helicopter leaves from the heliport in the north. Fight your way across a city full of the dead, help the survivors you meet, and make it on board. And that is only the beginning.
Twelve chapters take you through three worlds: the city, the harbour town of Port Vale, and the old fortress under them, where the Warlord waits. Every district has its own danger level and its own boss; every barricade between them opens with money, a boss fight or the story.
Move
Drag to runThe stick sits where your thumb lands.
Let go
Stop to shootYour survivor turns to the closest zombie and fires on their own.
Tap
One button for the restTalk, search, drive, call the helicopter, board it: the button says what it does.
12Chaptersof story, in three worlds
21Bossesone on every crossroads
18Districtsand a fortress under them
6Weaponsfrom a bat to a flamethrower
11Skillson the level-up cards
60Levelsfor your survivor
Trailer
The last night of the city
The story
In two days the city fell
Day 1It started at the BioLab on the edge of the city. Nobody knows how it got out.
Day 2In two days the city fell. Streets turned into graveyards of burnt cars, and the dead never stop walking.
Day 3A crackling voice on the radio: the army is flying the last survivors out from the heliport.
TodayThe last helicopter leaves soon. Cross the city, help who you can, and stay alive.
Three worlds
Nine districts to a town. A boss on every crossroads.
These are the game's own maps. Every district has its danger level and its boss; the barricades between them open for money, for a boss, or when the story says so.
Wake up in the suburbs and cross a fallen city, district by district: the gas station on Route 9, the park by the river, downtown, the hospital and the army's checkpoint, all the way to the heliport in the north-east, where the last helicopter waits.
Radio
…evacuation flights leave from the heliport, in the north-east of the city. Check your map…
10 barricades between the districts: 8 you buy open, from $60 to $3,500; 2 the story opens (the doctor's call to the checkpoint and the captain's keycard).
Volunteer for a harbour town where fourteen people are trapped in a church. Hold the beach, lower the drawbridge, break the siege and fly everyone out from the end of the pier, with the dead walking out of the sea.
Radio
…this is Iva, at Saint Nicholas. We are fourteen. The doors are holding. Please hurry…
10 barricades between the districts: 8 you buy open, from $500 to $3,000; 2 the story opens (the drawbridge, lowered and the harbour key).
Taken alive by the Warlord, the one that talks. Eight prisoners go into the pit and two walk out. Then find your gear, cross its tunnels and its ossuary, and end it on its throne.
Warlord
Eight of you go into the pit. The last two walk out. I keep my word. I am not an animal.
No barricades to buy here: every door opens when the story says so. The guards left only Kosta to trade with.
All 6 places and their bosses
Cell BlockDanger 16
The PitDanger 16
The ArmoryDanger 16
The TunnelsDanger 17
The Jailer9,900 HP
The OssuaryDanger 18
The Bone Collector11,500 HP
The ThroneDanger 19
The Warlord17,600 HP
Gameplay
Straight from the game
Captured from the game itself, at a phone's shape.
Hold the line
Night in the crate yard of the Industrial district: the crates splinter, a red drum goes up in fire, then the dead dig out between the stacks. Let go of the stick and the survivor fires at the closest one.
The Alpha
Chapter 6, the heliport: the city's last boss charges, and charges again when it is hurt. Hold your ground.
Bring them home
Stefan comes home: out of his house, down the main road through the puddles, the dead digging out of the asphalt on the way.
Your survivor
Luka or Maya, alive on the home screen. Spin them with a finger.
Marko's shop
The day's supplies, today's deal, ammo: everything for the money you find.
Take the tank
Chapter 5: the army lends you a tank for the dark avenue to the command post.
The last helicopter
Raven Two comes down at last. Everyone you saved climbs aboard, and you go last.
The map
Over River Park's footbridge, then the whole city: nine districts to a town, each with its danger level, its safe houses, its barricades and its boss.
How you survive
Fight. Rescue. Build. Run.
6
Weapons
From a baseball bat to a flamethrower. Marko, the trader at the gas station, upgrades each of them 5 times for money and scrap, +15% damage a level, and sells armour vests: up to 3, each taking 10% off the damage you take.
Melee
Baseball Bat
A wide swing that knocks them back.
Melee
Knife
Quick and quiet.
12 rounds
Pistol
Bullets are scarce. Make them count.
6 shells
Shotgun
Six pellets. Up close, nothing stands up again.
30 rounds
AK-47
From the police armory downtown.
Fuel
Flamethrower
Burns everything in a cone.
60
Levels
Every level up deals three cards; you keep one. 11 skills to build your survivor with:
Vitality+20 max health
Power+10% damage
Agility+8% attack speed
Swift Feet+5% movement speed
Armor−6% damage taken
Freeze Rounds+5% chance to slow zombies
Toxic Rounds+5% chance to poison zombies
Ricochet+10% chance shots bounce
Critical Hit+5% chance of double damage
Headshot+2% chance to kill instantly
Field Medic+1 med kit
Rescue and build a camp
Free trapped survivors, clear the dead around them and walk them home through the streets. They move into the camp at Marko's gas station, and the camp gathers money, bullets, scrap and med kits while you are away, for up to 8 hours.
Daily supplies and the shop
Come back every day for better rewards, and watch an ad to take them twice if you like. Miss a day and the streak starts over.
Day 124 bullets
Day 21 med kit
Day 3$60
Day 45 scrap
Day 536 bullets
Day 6$120
Day 7Armour
Marko's shop has three deals a day, 20, 30 and 50% off, and everything in it sells for the money you find. In the Pit, only Kosta trades.
On the road
Take Marko's old car, the red one by the pumps, and run them over. In chapter 5 the army lends you a tank for the avenue to the command post.
MarkoRun them over. Not me, them.
Power-ups and combos
Zombies, crates and wrecks drop power-ups. Chain your kills: every combo milestone pays experience.
RageDouble damage
AdrenalineFaster moves and shots
ShieldNothing can hurt you
MagnetPulls in all loot
Double CashTwice the money
BombBlows up every zombie close by
Stashes and second chances
Three secret stashes hide in every district, away from the avenues. And when you fall, you choose: wait a minute and wake at your last safe house, pay in-game money and get up where you fell, with the fight still going, or watch an ad and get up for free.
Characters
Choose your survivor
Luka or Maya. Both stand on the home screen, alive, and you can spin them round with a finger. Both fight with all six weapons.
LukaMaya
17 people to meet
Each with a face, a voice and a reason to still be here.
Marko
The City
Runs the gas station on Route 9. Trades ammo, med kits and armour; bring him scrap and he makes your weapons hit harder.
Elena
The City
Worked on the army radios. If anyone can talk to that helicopter, it's her.
Ana
The City
The nurse from the bus, hurt and hiding in a shed. Her medical bag is still in the wreck.
Stefan
The City
Two houses down. He worked for the city, and he has the barrier keys.
Goran
The City
A mechanic sitting on his toolbox in the workshop, with the dead outside the door.
Mila
The City
Can't walk through the park alone. Not again.
Vera
The City
Her heart pills are gone and her hands won't stop shaking.
Danny
The City
Cooked at the diner. Out of bullets, with a few med kits hidden in the freezer.
Dr. Lazar
The City
One of the last doctors, alone in the hospital.
Sgt. Hale
The City
Holds the army's checkpoint, badly hurt. Later he leads the volunteers in Port Vale.
Nikola
Port Vale
The scout. His leg is done, but his eyes are fine.
Petar
Port Vale
Forty years a fisherman. He raised the drawbridge himself, the night they came.
Iva
Port Vale
Keeps fourteen people alive in the church of Saint Nicholas.
Tomas
Port Vale
One of the fourteen. Nobody gets left behind; he counts twice.
Sara
Port Vale
Wants the lighthouse lamp burning again. Her father hid the flares.
Dara
The Pit
The woman in the next cell. She has walked out of the pit before.
Kosta
The Pit
Trades in the Pit. Bullets, bandages, whatever the guards dropped.
The dead
8 kinds of them
And some of the dead dig themselves out of the ground in front of you.
Walker
38 HP
Slow, and never alone.
Runner
20 HP
Fast, frail, and it screams.
Cop
70 HP
Still in uniform. Hits harder.
Soldier
115 HP
Armoured. Shrugs off a shove.
Bloater
150 HP
Bursts into a poison cloud when it dies.
Brute
200 HP
Huge reach. Barely moves when hit.
Drowned
80 HP
What the sea gave back. Port Vale only.
Docker
135 HP
The men of the docks. Port Vale only.
Bosses
21 bosses. One talks.
One on the crossroads of every district, and the ones the story is about. Each one calls in help, and each one gets faster below half health.
The Butcher3,400 HP · Chapter 4The Warden4,800 HP · Chapter 5The Alpha7,500 HP · Chapter 6
The City 9 bosses
The Big Neighbour
Suburbs · The City
Chapter 1
800 HP
Calls in 2 walkers every 15 s.
“It was Mr. Kovach from the corner house. It isn't anymore.”
The Pump Jockey
Gas Station · The City
District boss
1,150 HP
Calls in 2 runners every 9 s. Bursts into poison when it dies.
The River Hulk
River Park · The City
District boss
1,700 HP
Calls in a bloater every 22 s.
The Landlord
Residential · The City
District boss
1,800 HP
Calls in a cop every 14 s.
The Butcher
Downtown · The City
Chapter 4
3,400 HP
Calls in 2 walkers every 10 s.
“Something huge is nesting in the supermarket. The men call it the Butcher.”
The Foreman
Industrial · The City
District boss
3,700 HP
Calls in a soldier every 16 s.
Patient Zero
Hospital · The City
District boss
3,900 HP
Calls in 3 runners every 9 s. Bursts into poison when it dies.
The Warden
Checkpoint · The City
Chapter 5
4,800 HP
Calls in a soldier every 15 s.
“He still walks the command post with that card on his belt. The men call him the Warden now.”
The Alpha
Heliport · The City
Chapter 6
7,500 HP
Calls in 4 runners every 8 s.
“Keep that pad clear. If they're on it, I can't land.”
Port Vale 9 bosses
The Tidewalker
Landing Beach · Port Vale
Chapter 7
5,000 HP
Calls in a drowned every 11 s.
“Something big walked out of the sea last night. It stands on the crossroads like it owns the beach.”
The Drowned Captain
Fishing Docks · Port Vale
Chapter 8
6,600 HP
Calls in 2 drowned every 14 s.
The Fishmonger
Old Market · Port Vale
District boss
5,700 HP
Calls in 3 runners every 9 s. Bursts into poison when it dies.
The Keeper
Lighthouse · Port Vale
District boss
5,500 HP
Calls in a bloater every 20 s.
The Bell Ringer
Old Town · Port Vale
Chapter 9
7,700 HP
Calls in a cop every 9 s.
The Lock Keeper
Canals · Port Vale
District boss
6,200 HP
Calls in a drowned every 11 s.
The Conductor
Bus Station · Port Vale
District boss
7,200 HP
Calls in a docker every 18 s.
The Stevedore
Warehouses · Port Vale
Chapter 10
9,400 HP
Calls in a docker every 16 s.
“He was the biggest man on the docks before. He's bigger now.”
The Tide
Harbour · Port Vale
Chapter 10
13,200 HP
Calls in 2 drowned every 13 s.
“Whatever you do, stay out of the water.”
The Pit 3 bosses
The Jailer
The Tunnels · The Pit
Chapter 12
9,900 HP
Calls in 3 walkers every 10 s.
The Bone Collector
The Ossuary · The Pit
Chapter 12
11,500 HP
Calls in 5 runners every 8 s. Bursts into poison when it dies.
The Warlord
The Throne · The Pit
Chapter 12
17,600 HP
Calls in a soldier every 9 s.
“It talks. God help us all, it talks.”
Screenshots
On a phone
Google Play Games
Put your name on the board
Sign in with Google Play Games and the game puts your numbers on three leaderboards, unlocks your achievements on Google Play, and keeps a copy of your progress in Saved Games, ready for a new phone.
Zombies Killed
Every zombie you have killed.
Highest Level
Your survivor's level, 1 to 60.
Story Progress
How much of the twelve chapters you have done, to a tenth of a percent.
16 achievements
On Google Play Games there are 24: these 16, and one for each of the other eight chapters.
First Blood
Kill a zombie
Zombie Slayer
Kill 100 zombies
Exterminator
Kill 1000 zombies
Demolition Crew
Smash 25 crates, cars or barrels
On Fire
Reach a x10 combo
Unstoppable
Reach a x30 combo
Explorer
Visit 5 parts of the city
Savior
Bring 3 survivors to the camp
Arsenal
Own 5 weapons
Horde Breaker
Beat 5 hordes
Treasure Hunter
Find 9 secret stashes
Nothing Stays Hidden
Find 27 secret stashes
Raven Two
Escape the city by helicopter
Hidden
Revealed when you earn it.
Hidden
Revealed when you earn it.
Hidden
Revealed when you earn it.
Questions
Asked and answered
Where can I get Zombie Invasion 3D?
On Google Play, for Android phones. It is out now, and free to download.
Do I need the internet to play?
No. The whole game plays offline and saves on your phone. Google Play Games, for the leaderboards, the achievements and the cloud copy of your save, and the ads need a connection when you use them.
Are there ads or in-app purchases?
Nothing to buy with real money, and the ads stay out of the fights. When you fall, you can watch an ad for a free revive (once in three minutes of play), and an ad doubles your daily supplies, what your camp gathered while you were away, a boss's loot or a quest's money. The game also shows a full-screen ad at a few breaks in the story (a road opening, a chapter's end, waking at the base), never during a fight and never in your first ten minutes. No banners. The shop sells for the money you find and earn in the game. How the ads use your data, and how to say no: our privacy policy.
Is there an iPhone version?
Not now. Zombie Invasion 3D is made for Android phones.
Who is it for?
Players who like a fight. It is not made for children under 13: there is zombie violence and blood all the way through, and in the last world people fight people.
Where is my progress saved?
On your phone. If you use Google Play Games, a copy also goes to Saved Games in your Google account, so you can carry on from where you were on a new phone.
What data does the game collect?
Only what it needs to run, to rank you and to get better, and what Google's ads library collects (it runs even if you never watch an ad): our privacy policy lists every piece, why, where it goes and for how long. Analytics and crash reports go off with one switch in the game, SETTINGS › ANALYTICS. To delete it, see Delete your data.